petoskeymods: (Default)
Summer Camp Petoskey Mods ([personal profile] petoskeymods) wrote2018-06-10 11:28 pm
Entry tags:

DEADLAND

[Some time after your character dies, they will wake up in their bunk in camp. But something is wrong here, so very wrong.

Venture outside, and you will see that you're still in camp, but it's trapped in a foggy twilight. Time doesn't seem to pass, and it's quiet. Too quiet. No animals, no breeze, nothing.

The only sign of anything living is in the trees, where dozens and dozens of ghostly figures roam. Sometimes they might come into camp, but you'll probably have to go out to meet them if you want to talk to them. They all seem to be watching camp, but are shy and might flicker away if they're approached.

Finally, in the chapel in the lodge, there is a shadowy figure. It looks like a preteen, perhaps? Maybe 11 or 12 or so. But that's about all you can get from it at a glance.

But you're here now, and there are things to do. Where will you start?
]
seekingsunrise: (reminiscing)

[personal profile] seekingsunrise 2018-07-26 03:38 am (UTC)(link)
[Talcott flinches, looks down and away. He doesn't want to have an argument for her, he doesn't want to have to try to say it was better one die so that the other survived. He couldn't even be sure that was the truth of the situation.

But it's not as black and white as she is yelling at him that it is. You can't always save everyone. Just like they couldn't save Cape Caem or Galdin, Dino or Auntie Monica. There's not always a neat solution to these things.

He understood why Dan couldn't be the sacrifice. That would be like Cor sacrificing himself for the Crownsguard. It's not fair but it's the way things have to be.

He can't blindly agree but he doesn't want to disagree. So in the end he just remains silent, looking for all the world like a kicked puppy.]